Kids spending too much time gaming? Why you should join them

1 week ago 3

Every second weekend, Mike Luzar and his 11-year-old son Remy settle on the couch to play video games together. One week it may be Astro Bot on the PlayStation, the next it may be Mario Kart on the Nintendo Switch.

The West Pymble father-son pair began this tradition when Remy was around six years old. Five years have now passed, and they don’t see it ending any time soon.

“The main reason I decided to play video games with Remy was really just to spend more time with him,” Mike, 54, says. “It’s spending time with him so he’s not locking himself in a room and playing games on his own.”

Mike Luzar and his son Remy love playing games like Super Mario Odyssey and Luigi’s Mansion together on the weekends.

Mike Luzar and his son Remy love playing games like Super Mario Odyssey and Luigi’s Mansion together on the weekends.Credit: Louise Kennerley

Remy similarly appreciates the time it affords him with his father. He says it’s useful to have someone there to help when he encounters a particularly challenging level.

“I just love spending time with my dad,” Remy says. “It makes me feel like I’m connecting with other people while playing, and it gets me out of the habit of playing too long without keeping track of time.”

The Luzars are part of a growing number of Australian families who game together. According to the Interactive Games & Entertainment Association’s Australia Plays 2025 report – a biennial survey that examines the demographics, behaviours and attitudes of Australian gamers – 89 per cent of the 394 parents surveyed play video games with their children to connect as a family.

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Professor Jeffrey Brand, deputy provost education at Bond University and co-author of the IGEA report, says this figure has been steadily increasing over the past few surveys as more parents learn how video games can act as a form of “glue” in a family’s media diet rather than a potentially unhealthy habit.

“Today, more parents are trying to understand games rather than fight them,” Brand says. “We’re working out how to strategise and leverage them.”

Senior lecturer in media at Monash University Dr Daniel Black says many parents today grew up playing video games and are therefore arguably more open to their possible benefits than earlier generations.

“Any new form of media is greeted by adults catastrophising about how it will do harm to children – think rock’n’roll, television … If you go back far enough, novels caused concern because of their supposedly negative effects on youth,” Black says. “The concerns dissipate when the young people who first adopted that media grow up and demonstrate it didn’t turn them into homicidal maniacs or anything, and understand it and are comfortable with it.”

Some of the key findings from the Australia Plays 2025 report, including those around parents and video games.

Some of the key findings from the Australia Plays 2025 report, including those around parents and video games.Credit: IGEA/Bond University

This is the case for Mike, who refers to himself as a “tragic from the ’80s”. He has played video games all his life, which has given him the confidence to navigate them alongside his child.

The parents surveyed for the IGEA report cited many reasons for deciding to play video games with their kids, with 49 per cent saying they’re a fun way for children to learn, 48 per cent believing they can improve problem-solving skills, and 39 per cent saying they encourage creativity and enhance cognitive skills.

While this holds true for Mike, he also sees it as an opportunity to monitor his son’s interactions with gaming, and to teach him healthy habits and discipline for later in life. “I control what sorts of games we play, the time we play for. I also find it teaches him little things like sharing, learning to win and learning to lose.”

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They also become more relaxed while gaming together, Mike says, which in turn helps them to naturally open up to each other about unrelated topics like school and friends. Brand says this is quite common for parents who co-play with their kids, and that video games can offer several subtle yet effective “teachable moments”, especially if there are instances of violence or misogyny in a game.

While some parents may be horrified by the idea of prioritising gaming in a household, Brand says certain situations may call for it. “Let’s say there’s a socio-emotional challenge. If video games can help take the edge off that challenge, they should be prioritised.”

Advocates say playing video games with your kids can aid family connection and keep you up-to-date with how your child operates in the digital world.

Advocates say playing video games with your kids can aid family connection and keep you up-to-date with how your child operates in the digital world.Credit: iStock

Notably, Brand says rules and boundaries are still important, as long as they’re not arbitrarily imposed. According to the IGEA report, 75 per cent of parents said they set rules for their children’s gaming. This can become particularly important when children play with other users online, since unregulated use could expose them to greater risk of cyberbullying or age-inappropriate content.

Senior lecturer in strategic communication at CQUniversity Dr Fae Heaselgrave says every family will approach gameplay rules differently.

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“Setting rules, or not, is a very personal decision, but there are some guardrails that have been found to work more effectively,” she says. “Saying to a child they have to finish gaming by 6pm often doesn’t work because so many games have timed trials or progress milestones that need to be completed before exiting. So learning to be flexible is important for a harmonious household.”

In-game parental controls, such as restricting in-game purchases or banning expletives, can also be useful, Brand says. More than two-thirds of the adults surveyed in the report said they’re either completely or quite familiar with in-game controls. There’s probably a positivity bias here, Brand notes, though it still indicates growing confidence among parents around how to best adapt video games to their parental advantage.

“Parents are often so busy with work that they need those technological controls or shortcuts that help them,” Brand says.

Although awareness is strengthening, chief executive of IGEA Australia and NZ Ron Curry says we must continue to break down ongoing negative stereotypes around gaming and children.

“No matter what you do, there’s an inherent risk. But if parents understand what the risks are, it helps them mitigate them,” Curry says. “Gaming generally creates a culture of understanding of the world. Whether that’s outside the game or inside the game, I think parents need to help guide that building of connection.”

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